The key elements of the Under 12s Rules of Play are:
Team numbers: 11 or 12 a-side
Maximum pitch size: 60 metres x 43 metres
Ball Size: 4
Up to 40 minutes playing time
Continuation of the contested strike
Nearest 5 players in scrum (all players trained, late specialisation)
No limit on numbers contesting for the ball including in the maul and ruck
Introduction of the hand off – below the armpits
Personal and social
Take on different roles
The child:
- Plays in different positions including playmaker (scrum-half, fly-half)
- Leads a team or unit practice
- Is deployed in different ways: first receiver, ball carrier, support runner, decoy runner, kicker, thrower.
Be creative
The child can:
- Explore and discover for themselves ways of solving problems.
- Is confident to take risks e.g. overhead passes, round the back passes and so on
- Sees mistakes as a valuable part of learning.
Physical and movement
Perform with accuracy, fluency, control and consistency
The child can:
- Pass and then support to receive the ball
- Run, kick and gather
- Change direction to move defenders and execute a well-timed pass to a supporting player.
Understand the importance of warm up and cool down, the benefits of physical exercise and being healthy in relation to Rugby Union
The child can:
- Explain the benefits of a warm up and cool down
- Perform or lead warm-up and cool down
- Explain the benefits of being fit for rugby
- Make every effort to establish and maintain levels of fitness appropriate to rugby
Game Understanding
Solve problems using the Principles of Play
The child can:
- Demonstrate all the principles of play in competitive situations
- Go forward and support
- Demonstrate continuity and pressure
- Communicate
- Contest possession in a variety of game situations.
[i]Understand ‘why’ and explain or execute the next steps
The child can:
- Recognise and suggest patterns of play that will increase the chances of success
- Show anticipation and awareness in changing game situations
- Evaluate and adapt actions in pressure situations
- Choose and vary skills and tactics to suit the situation in a game.
Skill Focus
Support
The child can:
- Support close, deep, wide, decoy, behind
- Work hard to support the ball carrier or tackler.
Contact
The child:
- Is able to tackle (side and rear) through the progressions of kneel, squat, stand, walk, jog
- Often performs a safe tackle in a game situation.
Rules
- 12 v 12
- Half Pitch (up to 5m lines)
- Unlimited contest for the ball
- Nearest 5 in the scrum and contested strike
- No line-out
- No kicks for goal
- The team being scored against have the option to kick or receive
- Size 4 Ball
Competition Framework
[list]
Inter-club
Triangular
Festival: round robin, rock up and play. No leagues or knock-out.
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