Playing in teams of 6, provides more of a team “feel” whilst maintaining the principles of low numbers and increased involvement. The players are now able to go to ground to score – which introduces the element of contact with ...
Playing in teams of 6, provides more of a team “feel” whilst maintaining the principles of low numbers and increased involvement. The players are now able to go to ground to score – which introduces the element of contact with the ground.
Personal and Social
Play Fairly
The child can:
Be confident
The child is:
Physical and Movement
Link two skills
The child can:
Perform skills with some control and consistency
The child can:
Game Understanding
Understand performance (how to improve)
The child can:
Use basic tactics and strategies
The child can:
Skill focus
Passing
The child can:
Catching
The child can:
Make a target
Rules
[b]Competition Framework[/b]
6-a-side Tag Rugby
1. Pitch size 45m x 22m (maximum)
2. Tag belts clearly visible, excess strap tucked away, 1 tag each side.
3. Ball should be passed sideways or backwards.
4. Ball carrier should pass when tagged within approx 3 metres or approx 3 seconds.
5. Opponents must allow them to pass and try hard to get in front of the ball (off side).
6. Ball carrier cannot continue to play until both tags are attached.
7. Tagger cannot continue to play until s/he has returned tag.
8. If the ball is propelled forward (dropped, knocked forward or passed forward) a free pass will be given by the opposition unless there is an advantage to the non-offending team
9. A try is scored when the ball carrier has placed the ball over the line. Re start from centre with free pass
10. If the ball carrier is tagged within approx 1 metre of the try line a score can be made.
11. No Physical contact (including fending off with hands, or ball)
12. If a free pass is awarded the opposition should be 3 meters back, toward their own try line. Free passes may not take place within 3 metres of the try line.
13. Players may not dive on the ball.